Sprint

URF Classic Format

Sprint

The fastest discipline in raft racing — a flat-out timed run where the only goal is to cover the course in the shortest possible time.

300–400m
Course length
2 runs
Best one counts
100 pts
Max value
30s–2m
Start interval

What the Sprint is

In the Sprint, each team races the course alone against the clock — no head-to-head contact, no gates to navigate. It rewards raw power, clean lines, and crew timing over a short, fast section of river (300 to 400 metres).

In the Classic Format, every team takes two runs down the course, with starts released 30 seconds to 2 minutes apart. Timing begins as the raft crosses the start (at the photocell, where one is used) and stops at the finish line. To record a clean finish, the raft must cross upright with every paddler aboard.

Classic vs. Adventure: In the Classic Format the Sprint is a scored, medalled discipline. In the Adventure Format the Sprint is run only as a seeding race for the Head-to-Head and earns no points of its own.

How the Sprint is scored — Classic Format

A team’s Sprint result is the time of its better of the two runs, in seconds, with any penalties for that run added in. Teams are then ranked fastest to slowest, and ranking points are awarded by finishing position.

The Sprint is worth a maximum of 100 points — one of three scored disciplines in a Classic event (alongside RX and Slalom) that together total a maximum of 300 points. Points are awarded as a percentage of that 100-point maximum:

Finishing position% of maxSprint points
1st100%100
2nd90%90
3rd80%80
4th75%75
5th70%70
6th68%68
7th66%66
8th & beyond−2% per place64, 62, 60 …

For World Ranking purposes, the points a team earns are multiplied by an event value factor set by the event’s classification level (per Annex B of the Sport Rules), so the same finish is worth more at a higher-tier event.

Penalties

Penalties are converted to seconds and added to the run time:

+10sFalse start (minimum)
+50sFinishing flipped, or with a paddler not in the raft
Best runOnly the faster of the two runs is scored

Ties

Teams that finish on identical times are placed ex-aequo. Where a tie affects seeding into the RX or Head-to-Head, the top spot is decided by a coin toss; if three or more teams record the same time, the higher placing is settled by an additional run between the tied teams.

Summarized from the URF Sport Rules v. 8/02/2026 (Sprint: Art. 29–31; scoring: Art. 10–11). The full rule book governs in any case of conflict.